But the responses to the game are definitely something they all have appreciated. Work stayed much the same for the team, with the country only recently having its first lockdown. Luckily for the team at Dinosaur Polo Club, the last year, where much of the world has been struggling with responding to COVID-19, the New Zealand based developer hasn’t faced as much trouble. But it would be weird if it wasn’t transportation.” “We haven’t decided on what the third is going to be. Although that doesn’t mean there will be three. Dinosaur Polo Club weren’t set on making games about transportation, but here they are now with two.
#Mini motorways free play series
It’s an interesting look at how game development is often just a series of happy accidents. “We were having a look at lots of things: ski maps, architectural drawings, museum maps, we were looking at family trees, just all kinds of sort of simple things that most people would have some understanding about,” says Robert of when they were looking to develop their next game in 2017. Motorways is a follow up to 2014’s Mini Metro, although having a series of games on public transport wasn’t always the intention. Mini Motorways isn’t Dinosaur Polo Club’s first attempt at making a game surrounding public transport. I knew of course that eventually things would get stressful again, as Robert says, but I could forget about that for a little bit at least. I wouldn’t feel the stress of managing all the different routes that I ended up with, it could just be a casual experience. Starting up a new round was even calming at times. Failure didn’t feel like I messed up things so bad I had to abandon everything, it felt like a fresh start. “I think then once you hit that point in losing the game, it’s actually the thing that makes you want to… then begin the game again, because then it’s a nice ease back into it, which of course just ends up becoming a stressful experience at the end again.” That’s absolutely something I found when playing the game.
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Interestingly, though, failure in the game doesn’t always result in players wanting to give up.
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There are ways to mitigate traffic through traffic lights and roundabouts, but over time it can be quite overwhelming when there’s so much happening on the screen at once.
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You have a limited number of road tiles you can use, and you’re only given more after a certain amount of time has elapsed. “It just kind of builds and builds and builds, and you never really realise when it’s kind of become a hard mode.” In my own experience of the game, I found that to be incredibly true. “It’s a very relaxing game, but then it does get progressively, progressively more and more stressful,” says Robert Curry, co-founder and designer at Dinosaur Polo Club.